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JKMRES.GOO
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cog_pow_power_m.cog
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Text File
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1998-02-25
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2KB
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94 lines
# Jedi Knight Cog Script
#
# POW_POWER.COG
#
# POWERUP Script - Power Cell
#
# [YB, CYW, SRS]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
symbols
thing powerup local
thing player local
thing sender local
int bin=12 local
sound pickupsnd=powerpu1.wav local
sound respawnsnd=Activate01.wav local
flex amount local
int bin_contents=0 local
int autoselect_weapon=-1 local
message touched
message taken
message respawn
end
# ========================================================================================
code
touched:
player = GetSourceRef();
if (GetThingType(player) != 10) Return;
if (GetInv(player, bin) < GetInvMax(player, bin))
{
TakeItem(GetSenderRef(), -1);
call taken;
}
Return;
# ........................................................................................
taken:
player = GetSourceRef();
powerup = GetSenderRef();
// Print("Power Cells");
jkPrintUNIString(player, bin);
// Do effects.
PlaySoundLocal(pickupsnd, 1, 0, 0);
AddDynamicTint(player, 0.0, 0.0, 0.2);
// store the old bin contents
bin_contents = GetInv(player, bin);
// Increment powerup amount.
ChangeInv(player, bin, 25.0);
// Check for Auto Reload
if(GetAutoReload() & 1)
{
if(!bin_contents)
{
if(!((GetAutoReload() & 2) && (GetWeaponBin(GetCurWeapon(player)) == jkGetMultiParam(1))))
{
// Try to autoselect and see if the best weapon is a power cell weapon
autoselect_weapon = AutoSelectWeapon(player, 2);
if((autoselect_weapon == 15) || (autoselect_weapon == 6) || (autoselect_weapon == 9))
SelectWeapon(player, GetWeaponBin(autoselect_weapon));
}
}
}
Return;
# ........................................................................................
respawn:
PlaySoundThingLocal(respawnsnd, GetSenderRef(), 0.6, 5.0, 10.0, 0);
return;
end